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Monthly Archives: January 2008

How To Make Things “moddable”

image source: Tyler Hicks, NYTimes Game developers have known for a long time now that a clever way to win consumers is by making their games “modifiable” — That is, adding custom levels in Quake, or creating scenarios in strategy games like Civilization. As designers/innovators, we all know it’s particularly insightful to observe extreme/lead users [...]